Showing posts with label Red Dwarf. Show all posts
Showing posts with label Red Dwarf. Show all posts

Friday, April 25, 2014

V is for Virtual Reality


Virtual reality is frequently seen in science fiction, and that can hardly come as a surprise.  Today people spend considerable amounts of time and money on video games, as well as movies and books.  People love to immerse themselves in worlds outside their own reality.  There’s no reason to believe the desire to do this will disappear anytime soon.  And as technology progresses, we can likely expected even greater levels of realism when it comes to such recreational activities.

Image courtesy of
Victor Habbick/
FreeDigitalPhotos.net
The benefit of video games for many is that they’re interactive.  However, something like the holodeck from Star Trek is completely immersive.  Red Dwarf also deals with this concept with total immersion games.  These games could allow you the opportunity to visit any place and to live any life that you want.  (I’ve also read the Red Dwarf novels, which delve into greater detail about these.  Apparently some people become so addicted to the games that they actually starve to death in the real world.  For some, real life might genuinely be the unappealing a prospect, I suppose.)

Holodeck addiction also became an issue in Star Trek TNG.  Reginald Barclay struggled to deal with people.  He was nervous, and generally didn’t know how to interact with living, breathing people.  Within the simulated world of the holodeck, he could act without fear of judgment.  It gave him the freedom to be who he wanted to be.  Of course, he also allowed his holodeck time interfere with his duties from time to time.  In the Star Trek Voyager episode “Human Error”, Seven of Nine also had a problem with this when she used to holodeck to perfect her social skills and try her hand at having an intimate relationship.  Janeway also had a holo-romance in “Fair Haven,” though she questioned the wisdom of such a relationship, primarily because he wasn’t real.  Why are real world experiences considered more valuable or meaningful than the ones you can have on the holodeck?  Is it because of our responsibility to real people?  Or do we, subconsciously or otherwise, consider simulated experiences fundamentally inferior?

Is virtual reality pure escapism?  After all, one of the benefits of the holodeck and other such inventions is that it can make the experience feel intensely real.  If we wanted only to escape reality, why would the realism inherent in virtual reality technology be so important?  Or would we use virtual reality to live the kind of life that real-world circumstances might deny us?  If it adds something meaningful to our lives, should we consider those experiences as inferior, or should we celebrate them with the understanding that we need to balance them with real life experiences?

Wednesday, May 23, 2012

ROBOTS!

Thank you George Takei for sharing this on Facebook.  Wall-E is the new Waldo.  It is now my desktop background and brings me much happiness.


How many ways are there to classify these?  Well, too many to count, probably.  Here are some ways that have come to mind, but this is by no means an inclusive list.


  • cartoon vs. live action robots
  • movie vs. T.V. robots
  • by era (decades shown or time period of show featuring them)
  • genre (sounds obvious, but Tom Servo from MST3K is comedy; Bender from Futurama, a comedy; Kryten from Red Dwarf, which is sci fi and comedy)
  • by size, shape, or color
  • by function
  • humanoid vs. non-humanoid robots
Can any of you think of additional ways to classify them?  Or maybe point out one of your favorite robots.



Friday, March 30, 2012

Red Dwarf is a Star in My Night Sky

Today I was thinking about one of my favorite shows of all time, Red Dwarf.  Here's a couple of videos showing some of the best this show has to offer.  And if you've should never seen it, trust me, you're missing out.



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I can never get enough of this stuff.